Category: Education
-
Building a Digital Escape Room
What is an Escape Room? Escape rooms are a whole new way of experiencing storytelling and of adding gamification to your classroom. Typically, they are a room in which people are locked in order to play a game requiring them to solve a series of puzzles within a certain amount of time to accomplish a…
-
Increasing Student Voice, Creativity, and Technological skills with Multimodal Writing
I recently attended an engaging and impactful multimodal writing workshop led by Angela Stockman. While I’ve included multimodal writing in my high school English classes for a while now, the workshop reinforced its importance. The typical focus on the alphabetic mode as being better or more important than the other modes (haptic, aural, visual, gestural,…
-
Teaching The Skin We’re In
As part of my Grade 12 University level English course this year, I decided to create a unit on the book by Desmond Cole – The Skin We’re In. Over the last few years, our department has been updating our book choices, and last year my colleague, who was then teaching ENG4U, did Stamped: Racism,…
-
Digital Promise’s Instructional Design Tool
Last month I wrote about the Learner Variability Navigator created by Digital Promise – my new favourite tool I have to say. And just when I thought it couldn’t be any more brilliant, they go and knock my socks off with a great new addition to ramp up the awesomeness. Digital Promise, an independent, bipartisan non-profit,…
-
Learning About Ourselves and the World
The participants of the global collaborative project, Single Voices, Global Choices, have been immersed in a multitude of learning experiences focused on the many international days of recognition. October and November have offered rich experiences to learn about ourselves and others ranging from investigating our own mental health and wellness to understanding the issues faced…